PeeCee Review:
CARMAGEDDON
By
BootBlock/TerraForm
While at D!ck's house (and very nice it is too), I played on this game
on his PeeCee (a P133 I think, with a DirectX jobby, and a built-in
water cooling system) while he was inserting processed particles into
his gob.
Hokay, I'd first of all better say that I didn't play this no way near
long enough for one of my sexy full-length reviews, so... um... it's a
very short term impression thing. Okay? Okay.
The intro shows you a car... falling to bits. Then a bloke's face, and
a red bloke's facing while loading. I was blabbing on to D!ck that I
loaded a game called Carmageddon (ooh look, I can't spell it) and what
was I supposed to do. So I didn't get a good perv at the loading stuff.
Well, once the loading has finished, you need to select a car. I didn't
get much say in this, and guess what/who D!ck picked for me? A bloody
GIRL!! Arrgh! How was I supposed to fondle some arse with this
character??
You then need to select a starting position on the grid (but you are
limited to how far forward in the grid you can go, but you are free to
put yourself at the back, if you want), and after some disscusion with
D!ckster, I opted for the back.
The whole point of the game is to basically, win. Either by coming in
first place, or by you being the only survivor (I won by the latter).
There is a time-limit imposed, but this can be expanded by running over
people/animals. I managed to clock up 14 minutes odd.
You are free to roam a 3D world and can basically do what you want. I
prefer bombing around killing people. It's a laff, init?
GFX
There is summat I didn't like. And that was the graphics. Okay, so the
gxf were pretty good, but the resolution they were in was pretty bad.
C'mon, D!ck had a 230Mhz machine with a fast video card, 40Mb of RAM and
DirectX (I assume the game doesn't support it) and it would only run at
a playable speed in a very low and pixelated screen mode. Something
strange must have been going on, or shitty programming (but SCI did
Destruction Derby 2 on the PSX, and THAT looks great!).
(Duh, P133 means 133Mhz, actually! And no, it does't support DirectX)
Sometimes I couldn't make out the people in the background, so I missed
often them (but I did some ace twatting-into-people action!). But I did
get used to it, so it became easier.
SFX
The sounds are very good (but a bit loud, which was D!ck's FAULT!).
BUT, when I went over 150Mph (or KpH, whatever format it was in), the
bitch (my driver) kept screaming her head off, which got very annoying.
On the 2nd track with the cows, if you fall off the bridge and into the
field, beware, as all you can hear is "MOO!". When you finish playing,
you can still hear the moo's after you've taken the headphones off!
OTHER STUFF
There was something that let it down a bit, and that's the actual
crashes. Or more like, the un-actual crashes. Say for example an enemy
car was on it's side against a wall (whee!) and you steam towards it and
then..... bump. You don't really feel like you've just hit the other
car at 100-odd Mph, more like you've just ploughed into some jelly
(preferably raspberry flavour). Which detracts from the satisfaction
somewhat.
I only got to fully try out the first track and most of the second and
that's it. Why? Well, because it crash (I pressed Insert to try and
recover, then boom!).
Okay, here are some VERY short-term scores ......
Presentation: 93% - Pretty rendered intro.
Graphics : 85% - Why so BLOCKY?
Sound : 88% - Can get very annoying.
Playability : 90% - Steering is a bugger.
Lastability : ??% - Can't really say, I ain't
played it enough!
OVERALL : 93% - Very good game. That's basically
all I can say, because as I said,
I haven't played it enough for a
full "proper" review. Ah well.
end
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